How to add Player Library to my silverlight application code, do you have Code Example?
      Answer: first add the library into your silverlight project References and below is the C# code example.

using System;

using System.Collections.Generic;

using System.Linq;

using System.Net;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Documents;

using System.Windows.Input;

using System.Windows.Media;

using System.Windows.Media.Animation;

using System.Windows.Shapes;

using HelnixPlayerUControl;//<<==Add player UserControl library

 

namespace TestPlayerLibrary

{

 

    public partial class MainPage : UserControl

    {

        //Add This line to Create Object of the Player 

        HSPlayer myHSPlayer = null;   

 

        public MainPage(IDictionary<string, string> _initParam)

        {

            InitializeComponent();

 

            //Add this Loading event to LayoutRoot

            LayoutRoot.Loaded += new RoutedEventHandler(LayoutRoot_Loaded);

        }

 

        void LayoutRoot_Loaded(object sender, RoutedEventArgs e)

        {

            //These are video control you can use in any of your fucntions

            //myHSPlayer.Play();

            //myHSPlayer.Pause();

            //myHSPlayer.Stop();

            //myHSPlayer.Forward();

            //myHSPlayer.Backward();

 

            //Add this event to fire on Full Screen Changed

            Application.Current.Host.Content.FullScreenChanged += new EventHandler(Content_FullScreenChanged);

 

            // Add This line to Create Object Of initParams Options  class

            initParamsOptions ipo = new initParamsOptions();

 

            //Sets the overall height of the control.

            ipo.height = "420";

 

            //Sets the overall width of the control.

            ipo.Width = "530";

 

            //Sets the location of the file to play

            ipo.srcfile = "http://www.helnix.com/ClientBin/Clips/ClipShow.mp4";


            //is the video source iis media smooth stream.default false

            ipo.isSmoothStream = "false;";

 

            //If you play a movie, set video header name.

            ipo.srcname = "Iron man 2";

 

            //If you play a movie, set video information

            ipo.srcinfo = "The world is aware that billionaire inventor Tony Stark is the armored Super Hero Iron Man. Under pressure from the government, the press and the public to share his technology with the military, Tony is unwilling to divulge the secrets behind the Iron Man armor because he fears the information will slip into the wrong hands. With Pepper Potts, and James Rhodey Rhodes at his side, Tony forges new alliances and confronts powerful new forces.\n\n"

            + "Production Status: In Production/Awaiting Release\n"

            + "Genres: Action/Adventure, Science Fiction/Fantasy, Adaptation and Sequel\n"

            + "Release Date: May 7th, 2010 (wide)\n"

            + "Distributors: Paramount Pictures\n"

            + "Production Co.: Marvel Studios\n"

            + "Studios: Paramount Pictures\n"

            + "Filming Locations: Manhattan Beach, California USA\n"

            + "Manhattan Beach, California, USA\n"

            + "Produced in: United States\n";

 

            //If you play a movie, set this to the url of a preview image.

            ipo.srcimage = "http://www.helnix.com/ClientBin/Clips/IronManImage.png";

 

            //Sets the location of the video list xml file.

            ipo.videolist = "vMapClips.xml";

 

            //only apply when you use UserControl.Set userControl background Color

            ipo.backcolor = new SolidColorBrush(Colors.Black);

 

            //Set this to true to automatically start playing when the page loads

            ipo.autostart = true;

 

            //Sets how to stretch movies to make them fit the display. The default stretches to fit the display.

            //Set this to Fill, Uniform, UniformToFill or None.

            ipo.stretch = vStretch.Fill;

 

            //Set this to true to automatically repeat playback of the file (an infinite loop).

            ipo.repeat = false;

 

            //Set this to true to mute the player on startup.

            ipo.mute = false;

 

            //Set true to hide video list if you don't have a video list.

            ipo.HideVideolistButton = false;

 

            //Set true to hide video info if you don't have a video info.

            ipo.HideVideoInfoButton = false;

 

            //sets the startup volume for playback of sounds and movies. set scale 1-10.

            ipo.volume = 5;

 

            //Add the initParam to userControl

            myHSPlayer = new HSPlayer(ipo);

 

            //Add this event to fire on video ended

            myHSPlayer.VideoEnded += new HSPlayer.VideoEndedHandler(myHSPlayer_VideoEnded);

 

            //Add User Control to Canvas

            PlayerBox.Children.Add(myHSPlayer);    //<=== Add This line to Add player Control to your application.

 

 

        }

 

 

        //The use of this event in case you had a list of videos and you

        //want them to play in seq or you want to do something when the video ended.

        void myHSPlayer_VideoEnded(object sender, EventArgs e)

        {

            //is the video source iis media smooth stream.default false.this is a must when you change source.

            myHSPlayer.isSourceSmoothStream = false;


            //Change to next video location.

            myHSPlayer.ChangeSource("http://www.helnix.com/ClientBin/Clips/Clashofthetitan.mp4");

          

            //Play the video

            myHSPlayer.Play();

          

        }

 

        private void Content_FullScreenChanged(object sender, EventArgs e)

        {

            try

            {

                if (!Application.Current.Host.Content.IsFullScreen)

                {

 

                    Application.Current.Host.Content.IsFullScreen = false;

 

                    RepositionNormalScreen();

                }

                else

                {

                    Application.Current.Host.Content.IsFullScreen = true;

 

                    RepositionOnFullScreen();

                }

            }

            catch (Exception ex)

            {

                ;

            }

        }

 

        private void RepositionOnFullScreen()

        {

            try

            {

                // Alignment of Control

                PlayerBox.HorizontalAlignment = HorizontalAlignment.Left;

                PlayerBox.VerticalAlignment = VerticalAlignment.Top;

                PlayerBox.SetValue(Canvas.LeftProperty, 0.0);

                PlayerBox.SetValue(Canvas.TopProperty, 0.0);            

               

            }

            catch (Exception ex)

            {

                ;

            }

        }

 

        private void RepositionNormalScreen()

        {

            try

            {

                // Alignment of Control back the way it's was

                PlayerBox.HorizontalAlignment = HorizontalAlignment.Center;

                PlayerBox.VerticalAlignment = VerticalAlignment.Center;

                PlayerBox.SetValue(Canvas.LeftProperty, 16.0);

                PlayerBox.SetValue(Canvas.TopProperty, 85.0);            

            }

            catch (Exception ex)

            {

                ;

            }

        }

 

 

    }

}

 

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